The fact that the entire game looks like a watercolor painting come to life adds to World's overall charm – goofy characters and over-the-top designs were humorous to catch glimpses of as I sped by.īut one major sticking point with World is when it halts that speed. Often, I immediately revisited a level to see how other routes stacked up and what challenges I could find there. Each level's various explorable paths also means you can replay them to discover new experiences and combo opportunities. The camera will sometimes pull out, leaving your player a tiny dot onscreen as it reveals the mess of rails and ramps surrounding you. While the game's cel-shaded, colorful veneer may present itself at first blush as simple and minimal, there are levels in World that are monstrous in size. This is amplified by fantastic level design from both layout and aesthetic standpoints. It's fun and exhilarating to barely feel in control of what my hands are doing, yet impressed with myself for doing it at all – even if the complexity of controller inputs began to wear and tear on my hands. Maintaining a long combo in later levels means constantly pulling off new tricks and being ready for what's next. There's an undeniable thrill to beating a level in one long combo – utilizing grinds, grabs, flip tricks, and manuals across varying verticality and secret routes.ĭoing so means getting good at playing OlliOlli World very fast. As levels grow more complex, as you might expect, so too does your bag of tricks. Players of all skill levels should be able to find something enjoyable here.Īs the game goes on, that demanding challenge reveals itself – in the best and worst ways. While I never truly got the hang of the first OlliOlli, in World, I felt compelled to continue to learn its systems because the game isn't front-loaded with frustration. Within minutes, I was pulling off increasingly large combos, and more importantly, having a fun time doing it. Early on, the game does a great job quickly teaching you the basics of its trick systems (mostly tied to flicking and rotating the left and right thumbsticks) and then getting out of your way, dropping you in levels, giving you objectives, and letting you skate. I'm not sure there's a better way to recommend World than that it pushed my hands to their limit.Ĭompared to the previous two OlliOlli games, which could be prohibitively difficult, World is simultaneously an easy-to-approach 2D skateboarding game with an impossibly high skill ceiling. On Monday, while playing OlliOlli World, I found my reason. I didn't think much of it, mostly because I wasn't sure why it would be hurting.
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